Movement, post-proc., enemy AI issues


don't have too much to say for this one - i just got player movement entirely polished and complete. to put it simply, it uses Rigidbody2D.AddForce(movementVectors) to move, so it feels a lot like you're in outer space using a power pack of some kind. it's very simple, but it's something i'm really proud of.

in other news, post-processing is pretty much done. enemy ai is an issue as i work out how to use the Unity Navmesh system D:


that pretty much concludes the devlog. i hope to have the game in prototype release form within the next couple months. :D

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